Moore Math Marathon
Friday, May 12, 2017; 9:00 a.m.
The Albion College mathematics department is pleased to host the Moore Math Marathon, a mathematics competition for teams of ninth and tenth students. It consists of three team and one individual competition. All secondary schools in Michigan are encouraged to send a team with a teacher advisor.
The Moore Math Marathon Competition teams will consist of 4 students, at least one of whom must be a 9th grader. Each team will be accompanied by a math teacher/coach who will serve as a proctor for another team throughout the day. The competition includes both individual and team events, concluding with a mathematical scavenger hunt around the Albion campus.
Solo Challenge: This event is a 40 question multiple choice test and lasts 45 minutes. The material on the test comes from the Algebra I, Geometry, and Algebra II curriculum along with other mathematics topics. Students need to work quickly and carefully. The score is the number correct. The scores of all team members are averaged for a team score in the event.
Team Theme: The entire team works together to explore a mathematical topic, guided by a series of questions. At the end of fifty minutes, the team turns in one answer to each question. Each answer is written in the form of an essay. Answers will be judged on mathematical content, grammar, and the style in which they are written.
- Triple Play: Each team is assigned a room with a blackboard and given fifteen minutes to solve three problems. Team members need to work together and check each other's work to solve the problems. The score is the number correct.
Pony Express: Each team member is given a problem requiring for its complete solution the answer to another member's problem. Answers are passed from one member to the next, with the anchor person handing answers to the team's proctor. Only the answer handed in is considered, and points are awarded for correct answers based on the elapsed time. There are four relays.
Campus Coordinates: This final event is a scavenger hunt around the Albion campus. Students will work as a team to solve problems whose answers will direct them to specific rooms or buildings around the central campus. At each location, students will obtain a specified item, such as the signature of a faculty member or competition representative. The score is based on the number of required items obtained in the 35 minute time period. This event is not included in the score for the awards, but will receive a separate prize.
|9:00 - 9:30 a.m.||Registration
Location: Norris Lobby
|9:30 - 9:45 a.m.||Welcome Ceremony
Location: Norris Auditorium
|9:50 - 10:15 a.m.||Advisor's Meeting
Location: Norris 100
|9:50 - 10:35 a.m.||Solo Challenge
Location: Norris Auditorium
|10:40 - 11:30 a.m.||Team Theme|
|11:35 - 11:50 a.m.||Triple Play|
|12:00 a.m. - 12:30 p.m.||Lunch
|12:30 p.m. - 1:00 p.m.||Special Topic Exploration
Location: Science Center Atrium
|1:00 - 1:20 p.m.||Pony Express|
|1:25 - 2:00 p.m.||Campus Coordinates|
|2:00 - 2:30 p.m.||Award Ceremony
Location: Norris Auditorium
No calculators can be used in any contest. No notes or other materials can be used. Cell phones and other electronic devices are prohibited. Bring pencils for your own use.
Each multiple choice question on this test has five possible answers. Choose the single best answer for each question. You are not expected to be able to completely solve each problem in the time allotted. However, because the score is the number correct, be sure to select an answer for every question.
- Your team has 50 minutes to answer a series of questions asking you to explore a topic.
- Your team must turn in at most one answer to each question. The answers must be numbered and written in order, but you may skip problems if you choose. Number the pages you turn in.
- Your answers will be judged on the clarity and correctness of the writing style as well as on mathematical correctness.
- Organize your team and time in any way you decide is best. Only team members may be in the room during the essay. You may not bring any notes, books or calculators into the room.
- A proctor will be just outside the room and will warn you 10 minutes before your time is up. Give your answer sheets to the proctor at the end of the period to place in the inner envelope. Clean up all scratch paper.
Your team has 15 minutes to solve 3 problems. You may organize your team effort any way you like. Nobody but team members may be in the classroom during the event. Write your team's answers on the answer sheet provided. All answers must be simplified. A proctor will get you started and will give you a 2-minute warning. Give only the answer sheet to the proctor at the end of the 15 minutes. Clean up all scratch paper. No calculators, notes, or books are allowed.
- The contest consists of four relays. Team members sit one behind the other. Only a freshman may sit in the second position. Teams may change seating arrangements between relays as long as the second person in line is always a freshman. Teams with fewer than four members can participate by consulting the person in charge of the relay room.
- Each chair will have scratch paper and 2 x 2 answer slips. In each relay, the answer slips are plain paper for seats 1 - 3 and printed for seat 4.
- The proctors will distribute the four problems face down, one to each member. When the signal is given, all contestants may begin work. It is good for contestants to work on their problems even while waiting to receive answers. No calculators, notes, or books are allowed.
- In each relay, only the first problem may be completely solved as given; to solve the others you need a number which is the answer to the problem of the team member in front of you. When you have solved your problem, write the answer, and only the answer on a 2 x 2 slip provided and pass it to the person behind you. The fourth member will write the final answer, the school name and the time interval on the printed form and hand it to the proctor.
- Team members may communicate in the direction answers are passed only by writing answers on blank slips. A team member may communicate in the other direction only by tapping the shoulder or desk of a person who handed him/her an answer in order to indicate that there is a problem with the answer received.
- Each relay has three time periods ending after 2, 3, and 4 minutes. Warnings are given 10 seconds before the end of each period. The final person on a team may hand the proctor only one answer per time period and should wait until the final 10 seconds of the period to do so. Other team members may pass answers along at any time.
- Only the last answer that a team hands in during a relay is graded. Points are given for correct answers based on the time interval in which they were handed in. All answers must be simplified, and any fractions must be written in lowest terms.
Each team advisor proctors another team in the Team Theme, Triple Play, and Relay competitions. Proctoring instructions for these events follow. Please remind students that they cannot use calculators, cell phones, notes or other materials in any contest. Students should bring their own pencils. Please bring a watch that marks seconds for your own use. The proctoring materials you need will be handed out at an advisors' meeting in the morning, where you can raise any questions or concerns you may have.
The room number where you will proctor the theme is listed in the program and marked on the envelope you will receive at the advisors' meeting. Make sure no books, calculators, cell phones, or other materials are in the room. Do not open the Theme envelope until the students are ready to begin. An extra copy of the Theme is included for you to keep and look over as you wish. Distribute the questions and the tablet of paper on which the answers are to be written. Teams should identify each page to be graded with their school name. The Theme lasts 50 minutes. Remain near but outside the room throughout the event. Inform the team when they have 10 minutes remaining. At the end of the 50 minutes collect and put all (and only) the answer pages inside thesmall envelope. Put the small envelope and remaining paper inside the large envelope. Keep the large envelope and start the Triple Play in the same room. A Marathon volunteer will come by to pick up the Theme envelope.
Do not open the Triple Play envelope until it is time to begin. Make sure that no books, calculators, cell phones, or other materials are in the room.
Distribute the question sheet, answer sheet, and paper. Keep a copy of the problems for your solving pleasure.
The Triple Play lasts only 15 minutes. Remain near but outside the room throughout the Huddle. Inform the team when they have 2 minutes remaining.
At the end of the 15 minutes, collect the answer sheet and scratch paper and put them inside the envelope.
Take the envelope with you and go to Baldwin for lunch. A Marathon volunteer will be there to pick up the Triple Play envelope.
Check your schedule on the program. Both the team that you advise and the team you proctor will be in the same room. Five minutes before the start of the pony express, take your team to the room and check the Pony Express Seating Chart posted. The name of the school will also be taped to the first chair of the corresponding row. Check that the second position in the row is taken by a freshman or sophomore.
The room monitor will go over the rules and answer questions before starting the event. Be sure that the students you are monitoring do not have books, calculators, or other materials. The monitor will then give you the pony express question cards.
When distributing the question cards, be sure that the first question is given face down to the first person, the second question to the second person, etc.
Slips are passed from front to back on each of the four rounds. Nothing but answers may be written on slips that are passed. Ensure that the only communication among teammates is a student tapping the shoulder or desk of the student who gave him/her an answer to indicate that there may be a problem with the answer.
Each round has three time periods, which end 2, 3 and 4 minutes after the start. Warnings are given 10 seconds before the end of each period. The final student in each team may hand the proctor only one answer per time period and should wait until the final 10 seconds of the period to do so.
The final student on each round will hand answers to you on printed forms. Only the last answer form submitted by a team is to be counted. As soon as you receive an answer slip for a time period, tear up any answer slip from a previous time period. Be certain that the team school name, answer, and time submitted are on each answer form.
When the correct answer is announced after the round, mark the score as indicated on the form, based on the answer's correctness and the time submitted. Record the score on the score sheet at the front of the room, and hand the answer form to the room monitor.
To indicate your attendance, please register online by Monday, April 10.