Albion's accounting program includes every course needed to be eligible for the Certified Public Accountant (CPA) exam. Our accounting students develop strong analytical skills, preparing them not only for their first job after graduation, but also for advancement into increasingly responsible positions in the field. As a result, many of the nation’s top accounting firms recruit at Albion College.
The accounting faculty encourages you to pursue internships where you take on full professional responsibilities as if you were in a job. Lots of training and support ensure your success. Albion college accounting students are recruited by the nation’s top accounting firms along with small private companies in Michigan.
Work and learn side by side with professors who are CPAs with real world experiences.
Professor Bedient has the professional accounting and auditing experience to help students perform well in that environment. He managed a small town daily newspaper for 10 years. That experience helps him show students the value of an accounting education as applied in business. Professor Bedient’s courses his focus is on using accounting to solve business problems. He uses audio and visual technology so that his help and advice are available from computers and mobile devices.
Professor Carlson worked in public accounting, manufacturing, and not-for-profit industries for 25 years before coming to academics and brings those experiences into the classroom. In Professor Carlson’s courses, he creates “real-world” accounting and tax projects using Excel or tax software for his classes. He is actively involved as an advisor with various national student accounting competitions and enjoys the opportunity to work with students on their business research projects.
American Institute of CPAs
AICPA competition Albion students work as a team, tackling current topics, using their critical thinking, research, writing, and presentation skills. Albion was selected to present in Washington, D.C., and won second place in the nation. Accounting Society- banquet, field trips.
Volunteer Income Tax Assistance
VITA tax program Albion College student volunteers are trained by E&M accounting faculty to prepare income tax returns for low-income residents of the city of Albion and nearby communities. Students prepare about 200 returns each year—helping the community and gaining valuable experience working on actual tax returns.
Founded in 1888 to further mathematical research and scholarship, the American Mathematical Society fulfills its mission through programs and services that promote mathematical research and its uses, strengthen mathematical education, and foster awareness and appreciation of mathematics and its connections to other disciplines and to everyday life.
The Mathematical Association of America (MAA) is the world's largest organization devoted to the interests of collegiate mathematics. Members of the MAA receive many valuable benefits for modest dues. These benefits are designed to stimulate interest in mathematics by providing expository books and articles on contemporary mathematics and on recent developments at the frontiers of mathematical research, and by exchanging information about important events in the mathematical world. A major emphasis of the MAA is the teaching of mathematics at the collegiate level, but anyone who is interested in mathematics is welcome to join.
The Michigan section of the MAA is the collection of MAA members in Michigan.
To ensure the strongest interactions between mathematics and other scientific and technological communities, it remains the policy of SIAM to advance the application of mathematics and computational science to engineering, industry, science, and society; promote research that will lead to effective new mathematical and computational methods and techniques for science, engineering, industry, and society; and provide media for the exchange of information and ideas among mathematicians, engineers, and scientists.
The American Statistical Association (ASA) is a scientific and educational society founded in 1839 with the following mission: To promote excellence in the application of statistical science across the wealth of human endeavor.
The Society of Actuaries is a nonprofit educational, research and professional society of 17,000 members involved in the modeling and management of financial risk and contingent events.
The Association for Women in Mathematics (AWM) is a non-profit organization founded in 1971. Our continuing goal is to encourage women in the mathematical sciences
The Clay Mathematics Institute is a privately funded operating foundation dedicated to increasing and disseminating mathematics
Michigan Council of Teachers of Mathematics is organized to encourage an active interest in mathematics and its teachings and to work toward the improvement of mathematics education programs in Michigan.
The National Council of Teachers of Mathematics is a public voice of mathematics education, providing vision, leadership, and professional development to support teachers in ensuring mathematics learning of the highest quality for all students.
Pi Mu Epsilon is the Honorary National Mathematics Society whose purpose is the promotion of scholarly activity in mathematics among the students in academic institutions.
Kappa Mu Epsilon an honor society in Mathematics promotes the interest of mathematics among undergraduate students. The chapters' members are selected from students of mathematics and other closely related fields who have maintained standards of scholarship, have professional merit, and have attained academic distinction.
Math Horizons is intended primarily for undergraduates interested in mathematics. Its purpose is to introduce students to the world of mathematics outside the classroom including stories of mathematical people, the history of an idea or circle of ideas, applications, fiction, folklore, traditions, institutions, humor, puzzles, games, book reviews, student math club activities, and career opportunities and advice. Get a copy in the departmental office!
Online Columns from the MAA of general mathematical interest.
This page contains essays and columns about interesting mathematical topics.
Plus magazine opens a door to the world of maths, with all its beauty and applications, by providing articles from the top mathematicians and science writers on topics as diverse as art, medicine, cosmology and sport.
Pi in the Sky is a semi-annual periodical designated for high school students in Alberta and British Columbia, Canada, with the purpose of promoting mathematics, establishing direct contact with teachers and students, increasing the involvement of high school students in mathematical activities, and promoting careers in mathematical sciences.
MathWorld is a comprehensive and interactive mathematics encyclopedia intended for students, educators, math enthusiasts, and researchers. Like the vibrant and constantly evolving discipline of mathematics, this site is continuously updated to include new material and incorporate new discoveries.
The Math Forum is a leading center for mathematics and mathematics education on the Internet. The Math Forum's mission is to provide resources, materials, activities, person-to-person interactions, and educational products and services that enrich and support teaching and learning in an increasingly technological world.
The MacTutor History of Mathematics archive contains biographies of famous mathematicians and other interesting information.
Founded in 1947, ACM is a major force in advancing the skills of information technology professionals and students worldwide.
SIGCSE provides a forum for problems common among educators working to develop, implement and/or evaluate computing programs, curricula, and courses, as well as syllabi, laboratories, and other elements or teaching and pedagogy.
Women and Mathematics Information Server provides information about the Women and Mathematics Network. It also provides resource information to Program Directors, Teachers, and others trying to students, especially girls, pursue Mathematics or the related Mathematical Sciences.
ACM, the world's largest educational and scientific computing society, delivers resources that advance computing as a science and a profession. ACM provides the computing field's premier Digital Library and serves its members and the computing profession with leading-edge publications, conferences, and career resources.
Through its members, the IEEE (Eye-triple-E) is a leading authority in technical areas ranging from computer engineering, biomedical technology and telecommunications, to electric power, aerospace and consumer electronics, among others.
The Society, founded in 1946, is dedicated to advancing the theory, practice, and application of computer and information processing technology.
The Consortium for Computing Sciences in Colleges is a non-profit organization focused on promoting quality computer-oriented curricula as well as effective use of computing in smaller institutions of higher learning which are typically non-research in orientation. It supports activities which assist faculty in making appropriate judgments concerning computing resources and educational applications of computer technology.
The Computing Research Association (CRA) seeks to strengthen research and advanced education in computing and allied fields. It does this by working to influence policy that impacts computing research, encouraging the development of human resources, contributing to the cohesiveness of the professional community and collecting and disseminating information about the importance and the state of computing research.
EFF is a nonprofit group of passionate people - lawyers, volunteers, and visionaries - working to protect your digital rights.
The Association for Women in Computing is a non-profit professional organization for women and men who have an interest in information and technology. The Association is dedicated to the advancement of women in the technology fields.
The Liberal Arts Computer Science Consortium is an organization of computer scientists from quality liberal arts schools. The group is dedicated to supporting undergraduate computer science through active curriculum development and scholarly activity in the field of computer science education.
The World Wide Web Consortium (W3C) develops interoperable technologies (specifications, guidelines, software, and tools) to lead the Web to its full potential. W3C is a forum for information, commerce, communication, and collective understanding.
Upsilon Pi Epsilon is an honorary society whose mission is to recognize academic excellence at both the undergraduate and graduate levels in the Computing and Information Disciplines.
Crossroads is the ACM student magazine.
Communications of the ACM is a vehicle for ACM members to communicate their research findings and ideas, Every month Communications brings its readers the latest in technology trends as written by the very creators and innovators of those technologies.
Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. The articles selected for publication are edited to enhance readability for the general Computer reader. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.
Wired is a magazine about technology in our lives.
This is an excellent time line of computer history from antiquity to 1996.
The Charles Babbage Institute (CBI) is an historical archives and research center of the University of Minnesota. CBI is dedicated to promoting study of the history of information technology and information processing and their impact on society. CBI preserves relevant historical documentation in all media, conducts and fosters research in history and archival methods, offers graduate fellowships, and sponsors symposia, conferences, and publications.
Moore Math Marathon
Friday, May 12, 2017; 9:00 a.m.
The Albion College mathematics department is pleased to host the Moore Math Marathon, a mathematics competition for teams of ninth and tenth students. It consists of three team and one individual competition. All secondary schools in Michigan are encouraged to send a team with a teacher advisor.
The Moore Math Marathon Competition teams will consist of 4 students, at least one of whom must be a 9th grader. Each team will be accompanied by a math teacher/coach who will serve as a proctor for another team throughout the day. The competition includes both individual and team events, concluding with a mathematical scavenger hunt around the Albion campus.
Solo Challenge: This event is a 40 question multiple choice test and lasts 45 minutes. The material on the test comes from the Algebra I, Geometry, and Algebra II curriculum along with other mathematics topics. Students need to work quickly and carefully. The score is the number correct. The scores of all team members are averaged for a team score in the event.
Team Theme: The entire team works together to explore a mathematical topic, guided by a series of questions. At the end of fifty minutes, the team turns in one answer to each question. Each answer is written in the form of an essay. Answers will be judged on mathematical content, grammar, and the style in which they are written.
Triple Play: Each team is assigned a room with a blackboard and given fifteen minutes to solve three problems. Team members need to work together and check each other's work to solve the problems. The score is the number correct.
Pony Express: Each team member is given a problem requiring for its complete solution the answer to another member's problem. Answers are passed from one member to the next, with the anchor person handing answers to the team's proctor. Only the answer handed in is considered, and points are awarded for correct answers based on the elapsed time. There are four relays.
Campus Coordinates: This final event is a scavenger hunt around the Albion campus. Students will work as a team to solve problems whose answers will direct them to specific rooms or buildings around the central campus. At each location, students will obtain a specified item, such as the signature of a faculty member or competition representative. The score is based on the number of required items obtained in the 35 minute time period. This event is not included in the score for the awards, but will receive a separate prize.
|9:00 - 9:30 a.m. ||Registration
Location: Norris Lobby
|9:30 - 9:45 a.m. ||Welcome Ceremony
Location: Norris Auditorium
|9:50 - 10:15 a.m. ||Advisor's Meeting
Location: Norris 100
|9:50 - 10:35 a.m. ||Solo Challenge
Location: Norris Auditorium
|10:40 - 11:30 a.m. ||Team Theme
|11:35 - 11:50 a.m. ||Triple Play
|12:00 a.m. - 12:30 p.m. ||Lunch
|12:30 p.m. - 1:00 p.m. ||Special Topic Exploration
Location: Science Center Atrium
|1:00 - 1:20 p.m. ||Pony Express
|1:25 - 2:00 p.m. ||Campus Coordinates
|2:00 - 2:30 p.m. ||Award Ceremony
Location: Norris Auditorium
No calculators can be used in any contest. No notes or other materials can be used. Cell phones and other electronic devices are prohibited. Bring pencils for your own use.
Each multiple choice question on this test has five possible answers. Choose the single best answer for each question. You are not expected to be able to completely solve each problem in the time allotted. However, because the score is the number correct, be sure to select an answer for every question.
Solo Challange Sample Questions
- Your team has 50 minutes to answer a series of questions asking you to explore a topic.
- Your team must turn in at most one answer to each question. The answers must be numbered and written in order, but you may skip problems if you choose. Number the pages you turn in.
- Your answers will be judged on the clarity and correctness of the writing style as well as on mathematical correctness.
- Organize your team and time in any way you decide is best. Only team members may be in the room during the essay. You may not bring any notes, books or calculators into the room.
- A proctor will be just outside the room and will warn you 10 minutes before your time is up. Give your answer sheets to the proctor at the end of the period to place in the inner envelope. Clean up all scratch paper.
Team Theme Sample Questions
Your team has 15 minutes to solve 3 problems. You may organize your team effort any way you like. Nobody but team members may be in the classroom during the event. Write your team's answers on the answer sheet provided. All answers must be simplified. A proctor will get you started and will give you a 2-minute warning. Give only the answer sheet to the proctor at the end of the 15 minutes. Clean up all scratch paper. No calculators, notes, or books are allowed.
Triple Play Sample Questions
- The contest consists of four relays. Team members sit one behind the other. Only a freshman may sit in the second position. Teams may change seating arrangements between relays as long as the second person in line is always a freshman. Teams with fewer than four members can participate by consulting the person in charge of the relay room.
- Each chair will have scratch paper and 2 x 2 answer slips. In each relay, the answer slips are plain paper for seats 1 - 3 and printed for seat 4.
- The proctors will distribute the four problems face down, one to each member. When the signal is given, all contestants may begin work. It is good for contestants to work on their problems even while waiting to receive answers. No calculators, notes, or books are allowed.
- In each relay, only the first problem may be completely solved as given; to solve the others you need a number which is the answer to the problem of the team member in front of you. When you have solved your problem, write the answer, and only the answer on a 2 x 2 slip provided and pass it to the person behind you. The fourth member will write the final answer, the school name and the time interval on the printed form and hand it to the proctor.
- Team members may communicate in the direction answers are passed only by writing answers on blank slips. A team member may communicate in the other direction only by tapping the shoulder or desk of a person who handed him/her an answer in order to indicate that there is a problem with the answer received.
- Each relay has three time periods ending after 2, 3, and 4 minutes. Warnings are given 10 seconds before the end of each period. The final person on a team may hand the proctor only one answer per time period and should wait until the final 10 seconds of the period to do so. Other team members may pass answers along at any time.
- Only the last answer that a team hands in during a relay is graded. Points are given for correct answers based on the time interval in which they were handed in. All answers must be simplified, and any fractions must be written in lowest terms.
Pony Express Sample Questions
Each team advisor proctors another team in the Team Theme, Triple Play, and Relay competitions. Proctoring instructions for these events follow. Please remind students that they cannot use calculators, cell phones, notes or other materials in any contest. Students should bring their own pencils. Please bring a watch that marks seconds for your own use. The proctoring materials you need will be handed out at an advisors' meeting in the morning, where you can raise any questions or concerns you may have.
The room number where you will proctor the theme is listed in the program and marked on the envelope you will receive at the advisors' meeting. Make sure no books, calculators, cell phones, or other materials are in the room. Do not open the Theme envelope until the students are ready to begin. An extra copy of the Theme is included for you to keep and look over as you wish. Distribute the questions and the tablet of paper on which the answers are to be written. Teams should identify each page to be graded with their school name. The Theme lasts 50 minutes. Remain near but outside the room throughout the event. Inform the team when they have 10 minutes remaining. At the end of the 50 minutes collect and put all (and only) the answer pages inside thesmall envelope. Put the small envelope and remaining paper inside the large envelope. Keep the large envelope and start the Triple Play in the same room. A Marathon volunteer will come by to pick up the Theme envelope.
Do not open the Triple Play envelope until it is time to begin. Make sure that no books, calculators, cell phones, or other materials are in the room.
Distribute the question sheet, answer sheet, and paper. Keep a copy of the problems for your solving pleasure.
The Triple Play lasts only 15 minutes. Remain near but outside the room throughout the Huddle. Inform the team when they have 2 minutes remaining.
At the end of the 15 minutes, collect the answer sheet and scratch paper and put them inside the envelope.
Take the envelope with you and go to Baldwin for lunch. A Marathon volunteer will be there to pick up the Triple Play envelope.
Check your schedule on the program. Both the team that you advise and the team you proctor will be in the same room. Five minutes before the start of the pony express, take your team to the room and check the Pony Express Seating Chart posted. The name of the school will also be taped to the first chair of the corresponding row. Check that the second position in the row is taken by a freshman or sophomore.
The room monitor will go over the rules and answer questions before starting the event. Be sure that the students you are monitoring do not have books, calculators, or other materials. The monitor will then give you the pony express question cards.
When distributing the question cards, be sure that the first question is given face down to the first person, the second question to the second person, etc.
Slips are passed from front to back on each of the four rounds. Nothing but answers may be written on slips that are passed. Ensure that the only communication among teammates is a student tapping the shoulder or desk of the student who gave him/her an answer to indicate that there may be a problem with the answer.
Each round has three time periods, which end 2, 3 and 4 minutes after the start. Warnings are given 10 seconds before the end of each period. The final student in each team may hand the proctor only one answer per time period and should wait until the final 10 seconds of the period to do so.
The final student on each round will hand answers to you on printed forms. Only the last answer form submitted by a team is to be counted. As soon as you receive an answer slip for a time period, tear up any answer slip from a previous time period. Be certain that the team school name, answer, and time submitted are on each answer form.
When the correct answer is announced after the round, mark the score as indicated on the form, based on the answer's correctness and the time submitted. Record the score on the score sheet at the front of the room, and hand the answer form to the room monitor.
To indicate your attendance, please register online by Monday, April 10.