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1. The Field -- A rectangular
shape with end zones at each end. The field is 70 yards by 40 yards,
with endzones 25 yards deep.
2. Initiate Play -- Each
point begins with both teams lining up on the front of their
respective endzone line. The defense throws ("pulls") the disc to
the offense. The receiving team may not attempt to hit, kick, or
otherwise move the disc forward on the pull. If this occurs, the
disc must be taken back to where contact was first made.
3. Players -- Each team
plays with 5 or 6 players (rosters are limited to thirteen players)
with like-color shirts. Teams are coed and each team must have at
least one female on the field at all times (or play short).
4. Game time -- The games
will have two 25-minute halves. Games will begin promptly and teams
are encouraged to show up early to warm-up. Five-minute overtime
periods will occur during the tournament.
5. Scoring -- Each time the
offense completes a pass in the defense's endzone, the offense
scores a point. The player must have at least one foot in the
endzone to score. Catching outside the endzone but having momentum
move the player into the endzone is not allowed, the disc must be
taken back out of the endzone to where it was caught then play can
be resumed. Play is initiated after each score.
6. Out of bounds -- For a
player to be considered in-bounds after gaining possession of the
disc, that player's first point of ground contact with any area must
be completely in-bounds. If any portion of the first point of
contact is out-of-bounds, the player is considered out-of-bounds.
7. Movement of the Disc --
The disc may be advanced in any direction by completing a pass to a
teammate. Players may not run with the disc. After catching the disc
a player must attempt to stop as soon as possible, allowing momentum
to only carry the player as many as three steps. The person with the
disc ("thrower") has ten seconds to throw the disc. The defender
guarding the thrower ("marker") counts out the stall count (stall 1,
stall 2, stall 3… up to 10) if 10 is reached, there is a turnover.
8. Thrower -- The thrower,
after stopping upon making a catch, may not take any additional
steps. The thrower must choose a pivot foot and not switch the pivot
foot. If the thrower takes steps or changes the pivot foot, the
defender should call “travel”—a foul resulting in the change of
possession.
9. Guarding -- There is no
double-teaming of throwers. Also, a defender (“marker”) guarding the
thrower must be one arms-length away from the thrower. If the marker
does not give an arm’s-length distance, the thrower should ask
he/she to back up. If the marker refuses to back up, the thrower may
call out “foul” and have the supervisor warn the marker (the stall
count is reset to zero before play is resumed).
10. Change of possession --
When a pass in not completed (e.g. out of bounds, drop, blocked
after thrown, interception), the defense immediately takes
possession of the disc and becomes the offense. If two players catch
the disc at the same time, the offense retains possession.
11. Substitutions --
Players not in the game may replace players in the game after a
score and during an injury timeout.
12. Non-contact -- No
physical contact is allowed between players. Picks and screens are
also prohibited. A foul occurs when contact is made. Negligible
contact (such as an accidental hand hitting another hand immediately
after the disc is thrown) will be allowed.
13. Fouls -- When a player
initiates contact on another player a foul occurs. When a foul
disrupts possession, the play resumes as if the possession was
retained. If the player committing the foul disagrees with the foul
call, the play is redone.
14. Self-Refereeing --
Players are responsible for their own foul and line calls. Players
resolve their own disputes. If a dispute cannot be resolved by the
players, the supervisor will have final say in the dispute.
15. Spirit of the Game --
Ultimate stresses sportsmanship and fair play. Competitive play is
encouraged, but never at the expense of respect between players,
adherence to the rules, and the basic joy of play.
Further questions? Contact Nic
Clements, Drew Rhodes, Jordan Troisi, or Jerry Block (IM Director).
Last Updated:
Wednesday, August 15, 2007 |