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  Rules  
 

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1. The Field -- A rectangular shape with end zones at each end. The field is 70 yards by 40 yards, with endzones 25 yards deep.

2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. The receiving team may not attempt to hit, kick, or otherwise move the disc forward on the pull. If this occurs, the disc must be taken back to where contact was first made.

3. Players -- Each team plays with 5 or 6 players (rosters are limited to thirteen players) with like-color shirts. Teams are coed and each team must have at least one female on the field at all times (or play short).

4. Game time -- The games will have two 25-minute halves. Games will begin promptly and teams are encouraged to show up early to warm-up. Five-minute overtime periods will occur during the tournament.

5. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. The player must have at least one foot in the endzone to score. Catching outside the endzone but having momentum move the player into the endzone is not allowed, the disc must be taken back out of the endzone to where it was caught then play can be resumed. Play is initiated after each score.

6. Out of bounds -- For a player to be considered in-bounds after gaining possession of the disc, that player's first point of ground contact with any area must be completely in-bounds. If any portion of the first point of contact is out-of-bounds, the player is considered out-of-bounds.

7. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. After catching the disc a player must attempt to stop as soon as possible, allowing momentum to only carry the player as many as three steps. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count (stall 1, stall 2, stall 3… up to 10) if 10 is reached, there is a turnover.

8. Thrower -- The thrower, after stopping upon making a catch, may not take any additional steps. The thrower must choose a pivot foot and not switch the pivot foot. If the thrower takes steps or changes the pivot foot, the defender should call “travel”—a foul resulting in the change of possession.

9. Guarding -- There is no double-teaming of throwers. Also, a defender (“marker”) guarding the thrower must be one arms-length away from the thrower. If the marker does not give an arm’s-length distance, the thrower should ask he/she to back up. If the marker refuses to back up, the thrower may call out “foul” and have the supervisor warn the marker (the stall count is reset to zero before play is resumed).

10. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, blocked after thrown, interception), the defense immediately takes possession of the disc and becomes the offense. If two players catch the disc at the same time, the offense retains possession.

11. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.

12. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made. Negligible contact (such as an accidental hand hitting another hand immediately after the disc is thrown) will be allowed.

13. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.

14. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes. If a dispute cannot be resolved by the players, the supervisor will have final say in the dispute.

15. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

Further questions? Contact Nic Clements, Drew Rhodes, Jordan Troisi, or Jerry Block (IM Director).

 

Last Updated: Wednesday, August 15, 2007


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